Blender3d Procedural Anime Cloud
I was trying to purpose Blender3D procedural texture to generate an anime fashion heaven in addition to cloud, hence I tin relieve fourth dimension on epitome them. The outcome plough out ok alone but I justice it could endure purpose equally a starting signal for a heaven painting.
Anime Cloud
Below is the exam outcome I bring hence far. You tin thought the bigger epitome inwards my deviantart.Procedural Cloud Texture
The basic thought of this is simply adding a procedural cloud texture on the world/sky render. You access the terra firma texture yesteryear clicking the terra firma tab (globe icon) showtime in addition to then texture tab. Remember to add together a novel texture. I purpose procedural cloud texture, but other texture are worth testing too.Then you lot volition bring the selection to influence the terra firma "blend", "horizon", "zenith up" in addition to "zenith down" selection amongst texture. You don't bring to enable everything, I alone purpose "Zenith Up" close of the time.
Play roughly amongst the texture settings. I unremarkably play amongst the ramp, texture mapping size in addition to terra firma (formula).
Also nosotros tin stack multiple textures to the heaven render.
Sky Color
By default, nosotros tin simply the heaven color inwards the terra firma tab.But nosotros if desire to command the heaven slope more, nosotros tin purpose the "Blend" texture on "Horizon" to influence the heaven color. Remember to gear upward the ramp texture to blend vertical.
Most importantly, play roughly amongst the settings to a greater extent than in addition to purpose color reference from anime screenshot for improve result!
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