Blender3d Toon Shader

 This is a uncomplicated tutorial on using colouring ramp to exercise Blender Blender3D Toon Shader
This is a uncomplicated tutorial on using colouring ramp to exercise Blender3D toon shader alongside rim light. Using procedural texture to "distort" the terminator draw of piece of employment inwards toon shader volition also plough over an interesting result. Quick means to add together outline to the model is past times using the solidify modifier.

Blender3D Texture Toon Shader

Below is a compilation of examination shot I did using Blender3D internal render. Scroll downward for tutorial!



Toon Shader

Beside the default toon shader, nosotros tin exercise ane from the default Diffuse Lambert past times using Color Ramp.

 This is a uncomplicated tutorial on using colouring ramp to exercise Blender Blender3D Toon Shader
  1. Enable Ramp.
  2. Change Linear to Constant.
  3. Change Shader to Result.

This footstep tin move done inwards the node using Converter > ColorRamp node too.

Texture Toon Shader

Adding texture to the fabric only straight off volition exercise an interesting blueprint on the toon shader!

 This is a uncomplicated tutorial on using colouring ramp to exercise Blender Blender3D Toon Shader
  1. Add a procedural texture to the same shader/material nosotros only create.
  2. Voronoi volition exercise this dotted pattern.


Rim Light

Rim calorie-free is roughly other interesting characteristic to add together on our toon shader rendering.

 This is a uncomplicated tutorial on using colouring ramp to exercise Blender Blender3D Toon Shader
  1. Create roughly other ColorRamp toon material.
  2. Enable Ramp.
  3. Change Linear to Constant.
  4. Change Shader to Normal.


 This is a uncomplicated tutorial on using colouring ramp to exercise Blender Blender3D Toon Shader
  1. Enable node setting for our starting fourth dimension toon shader. (not the rimlight shader)
  2. Use (SHIFT-A) Color > MixRGB (ADD), node to setup the node tree.(Refer to image)


Rim Light

Outline tin move homecoming alongside Freestyle or using Solidify modifier.

 This is a uncomplicated tutorial on using colouring ramp to exercise Blender Blender3D Toon Shader
  1. Add roughly other shader to our model. This volition move the shader purpose for the outline.
  2. Enable Transparency
  3. Enable node setting for our outline shader.
  4. Plug (SHIFT-A)Input > Geometry (Front/Back), node to Output (Alpha).(Refer to image)


 This is a uncomplicated tutorial on using colouring ramp to exercise Blender Blender3D Toon Shader
  1. Add Solidify modifier to our model.
  2. Set Material Index Offset number. This is base of operations on the place of our outline shader. If it is the 2nd one, ready it to ane because the sequence start at zero.
  3. Enable Flip Normals.
  4. Adjust Thickness.

For Freestyle outline render, you lot solely necessitate to enable it in addition to play alongside it settings. But it is a whole big topic on it own, in addition to then I won't move showing them here.

Download

You tin download a sample blendfile inwards blendernpr download page. But the file is without outline render.

Reference

Youtube Blender3D Texture Toon Shader

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